Lessons & Activities
Lesson Spotlight
In this gamified lesson, learners use Mash-Up cards to brainstorm a problem they want to solve. Then, they develop an out-of-the-box solution to the problem by imagining new artificial intelligence tools.
Find this lesson and more at thetech.org/ai
What's Your Problem?
Brainstorming AI Solutions
We love brainstorming and prototyping at The Tech, so we are extra excited to announce our latest innovation: a “Teach with Me” Lesson.
- This lesson includes a pre-recorded facilitation of the activities from beginning to end, just think of us as your co-facilitators.
- Since we won’t really be there to hear students’ ideas, we’d love for you to share them back with us. On the lesson page, you’ll see a button for sharing student ideas and feedback on the lesson. Happy problem-solving!
Grades: 3-12
Duration: 45 minutes
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Like most of our resources, this lesson is aligned with the engineering strand of the Next Generation Science Standards (NGSS). |
Showing 36 - 45 of 163 results
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Evolutionary Puzzles
Duration: 60 minutes
Grade Levels: 6-8
Create, organize, and structure data to explore patterns of heredity.
Read More
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Dino DNA
Duration: 30-45 minutes
Grade Levels: 5-12
Examine how traits are handed down through generations by creating hypothetical dinosaurs.
Read More
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Create with Cardboard
Duration: 20+ minutes
Grade Levels: 2-12
For this design challenge, use cardboard to build and test a prototype.
Read More
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Connecting with Climate
Duration: 90 minutes
Grade Levels: 6-12
Explore how to problem-solve when approaching large-scale, multidimensional issues like climate change.
Read More
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Biomimicry Mash-Up
Duration: 20+ minutes
Grade Levels: 2-12
Use biomimicry to design new versions of everyday objects.
Read More
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To Donate or Not to Donate
Duration: 60 minutes
Grade Levels: 8-12
Research and develop an argument for choosing whether donate your body or not.
Read More
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Convection Currents
Duration: 60 minutes
Grade Levels: 4-8
Explore how differences in density can create motion in liquids.
Read More
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Patterns of the Moon
Duration: 135 minutes
Grade Levels: 3-5
Apply computational thinking skills to identify patterns in the cycle of the moon. Then modify a computer program in Scratch that shows how the moon appears throughout the lunar cycle.
Read More
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Interglactic Interview
Duration: 60 minutes
Grade Levels: 4-12
Students will practice their interview skills by pitching an ordinary Earth item to a panel of alien investors.
Read More
Looking for more than one lesson?
Try one of our Content Bundles

Artificial Intelligence
What is AI?

Computational Thinking
Get with the (computer) program

Data Science
Byte into these

Design Challenge Learning
Explore tips for innovation

Systems Design
Big thinkers, unite!

Social Emotional Learning
Engineering with empathy
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These resources are made possible through The Bowers Institute
Supporting educators to develop problem-solvers locally, nationally and globally.