Lessons & Activities
Lesson Spotlight
In this gamified lesson, learners use Mash-Up cards to brainstorm a problem they want to solve. Then, they develop an out-of-the-box solution to the problem by imagining new artificial intelligence tools.
Find this lesson and more at thetech.org/ai
What's Your Problem?
Brainstorming AI Solutions
We love brainstorming and prototyping at The Tech, so we are extra excited to announce our latest innovation: a “Teach with Me” Lesson.
- This lesson includes a pre-recorded facilitation of the activities from beginning to end, just think of us as your co-facilitators.
- Since we won’t really be there to hear students’ ideas, we’d love for you to share them back with us. On the lesson page, you’ll see a button for sharing student ideas and feedback on the lesson. Happy problem-solving!
Grades: 3-12
Duration: 45 minutes
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Like most of our resources, this lesson is aligned with the engineering strand of the Next Generation Science Standards (NGSS). |
Showing 27 - 36 of 163 results
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Materials Treasure Hunt
Duration: 10-15 minutes
Grade Levels: K-12
Repurpose your trash into treasured materials you can use to design, build, and create!
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Match It
Duration: 15 minutes
Grade Levels: 1-12
Match a graph of a sound recording in the Arduino Science Journal app to the item that made that noise.
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Linkages
Duration: 20+ minutes
Grade Levels: 3-12
Design a whimsical creature using cardboard linkages.
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Irrigation Situation
Duration: Lesson: 90 minutes; Unit: 150 minutes
Grade Levels: 3-5
Use the design process to create a hillside garden irrigation system that maximizes water efficiency.
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High Tech Hot Potato
Duration: 15-20 minutes
Grade Levels: 2-12
A data + engineering twist on hot potato. Build a "secure" case for your phone then analyze the data gathered by its accelleromters while you play.
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Gyroscope Dancing
Duration: 15 minutes
Grade Levels: 1-12
In this kinesthetic data challenge, use the accelerometers on the Arduino Science Journal app to test your ability to move smoothly.
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Grabbers
Duration: 45+ minutes
Grade Levels: 3-8
Design a device that can pick up three different objects from at least three feet away.
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Get in the Game
Duration: 90 minutes
Grade Levels: 3-8
Use computational thinking to design your own board game!
Read More
Looking for more than one lesson?
Try one of our Content Bundles

Artificial Intelligence
What is AI?

Computational Thinking
Get with the (computer) program

Data Science
Byte into these

Design Challenge Learning
Explore tips for innovation

Systems Design
Big thinkers, unite!

Social Emotional Learning
Engineering with empathy
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These resources are made possible through The Bowers Institute
Supporting educators to develop problem-solvers locally, nationally and globally.