Lessons & Activities
Lesson Spotlight
Looking for a smooth ride into the school year?
Have students drive their own learning in Motion Impossible!
Motion Impossible
In this three part challenge, students will design and test devices that can move a heart quickly and safely across land, water, or air.
Grades: 4-12
Duration: Three 60 minute sessions
Like most of our resources, this lesson is aligned with the engineering strand of the Next Generation Science Standards (NGSS). |
Showing 99 - 108 of 159 results
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Next Generation Science Standards Engineering Progression Summarized
Grade Levels: K-12
Chart of the grade-level standards that engineering design challenges meet.
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More Plastic, More Problems: Using Ratios to Get Real
Duration: Five to seven 50-minute sessions
Grade Levels: 6
Design a device that removes garbage from the ocean while minimizing the number of animals collected.
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Microbes: MicroByre
Duration: 1 minute
Grade Levels: K-12
Video: Use this educational prompt to spark engagement: What's the smallest living thing you can think of?
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Medical Supply Availability
Duration: 180 minutes
Grade Levels: 6-8
Explore the problem of medical supply availability through design activities and a series of video clips.
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Mayday on Mars
Duration: Five 50-minute sessions
Grade Levels: 4-8
Use line plots to compare the trajectories of balloon-powered Mars vehicles.
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Materials: Strawcture Eco
Duration: 1 minute
Grade Levels: K-12
Video: Imagine you had to build a house with a material other than wood. What would you pick?
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Making with Microbes
Duration: Two 30 minute sessions, with 1-3 weeks between
Grade Levels: 6-8
Use fermented tea to grow your own unique piece of biomaterial and make something creative with it!
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Looking to the Past to Build the Future
Duration: Three to five 50-minute sessions
Grade Levels: K-2
Apply knowledge of homes from the past to design and construct a home that can withstand a windstorm.
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Just Dropping In
Duration: 65 minutes
Grade Levels: 4-12
Explore how expansion is related to movement by designing a device that controls the movement of a dropped ball.
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Looking for more than one lesson?
Try one of our Content Bundles
Artificial Intelligence
What is AI?
Computational Thinking
Get with the (computer) program
Data Science
Byte into these
Design Challenge Learning
Explore tips for innovation
Systems Design
Big thinkers, unite!
Social Emotional Learning
Engineering with empathy
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These resources are made possible through The Bowers Institute
Supporting educators to develop problem-solvers locally, nationally and globally.