Lessons & Activities
Lesson Spotlight
In this gamified lesson, learners use Mash-Up cards to brainstorm a problem they want to solve. Then, they develop an out-of-the-box solution to the problem by imagining new artificial intelligence tools.
Find this lesson and more at thetech.org/ai
What's Your Problem?
Brainstorming AI Solutions
We love brainstorming and prototyping at The Tech, so we are extra excited to announce our latest innovation: a “Teach with Me” Lesson.
- This lesson includes a pre-recorded facilitation of the activities from beginning to end, just think of us as your co-facilitators.
- Since we won’t really be there to hear students’ ideas, we’d love for you to share them back with us. On the lesson page, you’ll see a button for sharing student ideas and feedback on the lesson. Happy problem-solving!
Grades: 3-12
Duration: 45 minutes
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Like most of our resources, this lesson is aligned with the engineering strand of the Next Generation Science Standards (NGSS). |
Showing 90 - 99 of 163 results
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Satellite Shield
Duration: 60 minutes
Grade Levels: 4-8
Explore the properties of materials by designing a barrier that will protect a satellite from colliding objects.
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Redistricting Unplugged
Duration: 60 minutes
Grade Levels: 9-12
Students apply computational thinking to the real-world problem of redistricting as they use abstraction to redraw a series of maps.
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Puzzling Procedure
Duration: 40 minutes
Grade Levels: 3-5
Create an algorithm (instructions) for others to solve a jigsaw puzzle using computational thinking.
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Purposeful Packaging
Lesson: 90 minutes; Unit: 150 minutes
Grade Levels: 6-8
Students will play the role of packaging engineers, exploring how to protect shipped items in innovative ways.
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Program a Friend
Duration: 30-45 minutes
Grade Levels: 1-8
Learn the language of robots as you “program” a partner to perform a simple task. (Lab Connection: Social Robots)
Read More
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Pollution: Blue Sky Analytics
Duration: 1 minute
Grade Levels: K-12
Video: What are the main sources of pollution you see? What do you see in your daily life that creates pollution?
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Pollinator Pit Stop
Educator Guide: 60 min (2 sessions, plus observation time) Activity: 60 minutes 3–4 days to observe
Grade Levels: 1-5
Create a temporary habitat for a pollinator insect. Put the habitat outside and observe the results over a few days, then iterate on the design.
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Perseverance: Goodr
Duration: 2 minutes
Grade Levels: K-12
Video: Have you ever challenged yourself to learn a new skill that you thought was difficult or scary?
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Iteration: Blue Ocean Barns
Duration: 2 minutes
Grade Levels: K-12
Video: Have you ever had to try multiple times to get something right?
Read More
Looking for more than one lesson?
Try one of our Content Bundles

Artificial Intelligence
What is AI?

Computational Thinking
Get with the (computer) program

Data Science
Byte into these

Design Challenge Learning
Explore tips for innovation

Systems Design
Big thinkers, unite!

Social Emotional Learning
Engineering with empathy
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These resources are made possible through The Bowers Institute
Supporting educators to develop problem-solvers locally, nationally and globally.