Lessons & Activities
Lesson Spotlight
In this gamified lesson, learners use Mash-Up cards to brainstorm a problem they want to solve. Then, they develop an out-of-the-box solution to the problem by imagining new artificial intelligence tools.
Find this lesson and more at thetech.org/ai
What's Your Problem?
Brainstorming AI Solutions
We love brainstorming and prototyping at The Tech, so we are extra excited to announce our latest innovation: a “Teach with Me” Lesson.
- This lesson includes a pre-recorded facilitation of the activities from beginning to end, just think of us as your co-facilitators.
- Since we won’t really be there to hear students’ ideas, we’d love for you to share them back with us. On the lesson page, you’ll see a button for sharing student ideas and feedback on the lesson. Happy problem-solving!
Grades: 3-12
Duration: 45 minutes
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Like most of our resources, this lesson is aligned with the engineering strand of the Next Generation Science Standards (NGSS). |
Showing 81 - 90 of 163 results
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Storm Shield: What Living Things Need
Duration: Five 45-minute sessions
Grade Levels: K
Design and build a shelter to keep animals safe in severe weather.
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Solve the Fall
Duration: 50 minutes
Grade Levels: K-12
During this engineering-based lesson, learners design and build a device that can survive a drop in order to deliver emergency supplies.
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Social Engineering: Scam Alert!
Duration: 50-60 minutes
Grade Levels: 4-6
Students will become members of their school’s Scam Alert Team to help protect their community from internet scams.
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Shipwreck Shelters
Duration: 60 minutes
Grade Levels: 4-12
Work in teams to build structures that can withstand a natural hazard. Visit three “islands” and build a structure with only two or three materials.
Read More
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Shaky Shelves: Exploring Cause and Effect
Duration: Four 45-minute sessions
Grade Levels: 6
Write a proposal to the mayor for a device that prevents product and profit loss caused by earthquakes.
Read More
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Scientist Stories
Duration: 60 minutes
Grade Levels: 6-12
Reflect on the stories of a diverse set of role models through the Scientist Stories video series in our Solve For Earth exhibition.
Read More
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Save the Species Challenge
Duration: Four sessions, 60 minutes each
Grade Levels: 7-12
Develop a solution that assists governments in protecting species in designated areas.
Read More
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Save the Hiker
Duration: Six 50-minute sessions
Grade Levels: 4-8
Build a device that will deliver life-saving treatment to someone in a hazardous situation.
Read More
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Save the Fruit
Duration: Five 60-minute sessions
Grade Levels: 3-5
Create a device that will harvest fruit from a tree and examine points of failure for iteration.
Read More
Looking for more than one lesson?
Try one of our Content Bundles

Artificial Intelligence
What is AI?

Computational Thinking
Get with the (computer) program

Data Science
Byte into these

Design Challenge Learning
Explore tips for innovation

Systems Design
Big thinkers, unite!

Social Emotional Learning
Engineering with empathy
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These resources are made possible through The Bowers Institute
Supporting educators to develop problem-solvers locally, nationally and globally.