Lessons & Activities
Lesson Spotlight
Looking for a smooth ride into the school year?
Have students drive their own learning in Motion Impossible!
Motion Impossible
In this three part challenge, students will design and test devices that can move a heart quickly and safely across land, water, or air.
Grades: 4-12
Duration: Three 60 minute sessions
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Like most of our resources, this lesson is aligned with the engineering strand of the Next Generation Science Standards (NGSS). |
Showing 72 - 81 of 158 results
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Systems Design Challenges: Sharing Solutions
Duration: 6 minutes
Grade Levels: K-12
See how systems design challenges build learners' confidence that they can communicate creative solutions to complex problems.
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Systems Design Challenges: Overview
Duration: 6 minutes
Grade Levels: K-12
Learn how systems design challenges build learners’ problem-solving capacity, empowering them to create change for global good.
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Systems Design Challenges: Developing Innovative Solutions
Duration: 5 minutes
Grade Levels: K-12
Students use the innovation design process to imagine, create, and test solutions to complex systems design problems.
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Systems Design Challenges: Connecting to Real-world Problems
Duration: 5 minutes
Grade Levels: K-12
Educators and students reflect on how systems design challenges develop empathy and career connections through real-world problems.
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Storm Shield: What Living Things Need
Duration: Five 45-minute sessions
Grade Levels: K
Design and build a shelter to keep animals safe in severe weather.
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Solve the Fall
Duration: 50 minutes
Grade Levels: K-12
During this engineering-based lesson, learners design and build a device that can survive a drop in order to deliver emergency supplies.
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Social Engineering: Scam Alert!
Duration: 50-60 minutes
Grade Levels: 4-6
Students will become members of their school’s Scam Alert Team to help protect their community from internet scams.
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Shipwreck Shelters
Duration: 60 minutes
Grade Levels: 4-12
Work in teams to build structures that can withstand a natural hazard. Visit three “islands” and build a structure with only two or three materials.
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Shaky Shelves: Exploring Cause and Effect
Duration: Four 45-minute sessions
Grade Levels: 6
Write a proposal to the mayor for a device that prevents product and profit loss caused by earthquakes.
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Looking for more than one lesson?
Try one of our Content Bundles
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Artificial Intelligence
What is AI?
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Computational Thinking
Get with the (computer) program
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Data Science
Byte into these
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Design Challenge Learning
Explore tips for innovation
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Systems Design
Big thinkers, unite!
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Social Emotional Learning
Engineering with empathy
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These resources are made possible through The Bowers Institute
Supporting educators to develop problem-solvers locally, nationally and globally.