Go Rover Go

Duration: 165-240 minutes

Grade Levels: 3-12

These resources were developed for The Tech Challenge 2025, Gravitate to Navigate, and The Tech Challenge 2017, Rock the Ravine.

Design and prototype a device that rolls to a target area.
We are excited to offer two versions of this resource. Choose the option that fits your needs, and let us know what you think! 

Send us feedback at education@thetech.org 

Option 1:
Engineering Fundamentals

Duration: Four 60-minute sessions

  • Designed for those new to The Tech Challenge or Design Challenge Learning 
  • Provides scaffolded guidance thoughout the process from brainstorming to journaling and prototyping. 

Objectives:

  • Use the innovative design process.
  • Develop skills in written communication as they begin an engineering journal.
  • Design, prototype, and test a device that uses wheels and axles to roll to a target area.
  • Present and analyze solutions; give and receive feedback.

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Option 2:
Advanced Exploration

Duration: 165 minutes

  • Designed for those familiar with basic engineering and design challenge learning processes.
  • Provides more detailed exploration of kinetic and potential energy.

Objectives:

  • Explain how a vehicle stores potential energy and how that energy is converted to kinetic energy.
  • Apply knowledge about potential and kinetic energy to design, build, and improve the efficiency of a rover.
  • Use evidence from testing and the concept of energy to analyze how well a prototype meets the criteria and constraints of a design challenge.

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The Tech Challenge

These resources were developed to prepare students for The Tech Challenge. Each year The Tech Challenge invites teams of students in Grades 4-12 to use the engineering design process to solve a real-world problem.

Learn about this year's Tech Challenge.

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