Brainstorming Ideas
Duration: 120 minutes (Two 60-minute sessions)
Grade Levels: 3-12
This lesson was developed for The 2025 Tech Challenge: Gravitate to Navigate.
Develop brainstorming and research skills which can be applied to any problem.
Concepts/Skills:
Brainstorming, ideation, defining the problem, research, understanding real-world problems
Objectives:
- Brainstorm creative solutions to real-world problems.
- Research existing solutions as part of the process of defining a problem.
- Practice refining and expanding ideas (divergent and convergent thinking).
The Tech Challenge
This lesson was created to prepare students for The Tech Challenge by...
- Using and reflecting on a variety of brainstorming strategies.
- Practicing using the engineering design process.
- Refining an idea through research.
Get started on this year’s Tech Challenge.
Outline
Session 1: Creative Sparks |
60 min total |
Students apply a variety of brainstorming strategies to generate creative solutions to a problem. They reflect on their creative process and the strategies they used. In closing students narrow their focus to a few ideas to research. | |
Session 2: Research and Development |
60 min total |
Students focus on one idea from the previous session. They evaluate their idea by conducting research of similar real-world solutions. Then they develop their idea further by using a new set of brainstorming strategies. |
Tip: Give students time between sessions to think about their ideas. Sometimes creativity flows when you have space to process your thoughts. Inspiration can be gained from the world around us.
Materials
Each session in this activity uses three different brainstorming strategies. Students will have a chance to use and reflect on at least two of these strategies.
- See the Brainstorming Strategies PDF above for descriptions of the strategies and some accompanying student handouts.
See the table below for the recommended materials and related strategies.
Materials | Sessions | Brainstorming Strategy |
Session 1 Session 2 |
Picture Brainstorm Mash-up (1 per session) |
|
Engineering or Tech Challenge Journal (1 per student) |
1 and 2 | ALL |
Pens or Pencils (1 per student) |
1 and 2 | ALL |
Sticky Notes (20-30 per student, 2-3 colors) |
Session 1 Session 2 |
Picture Brainstorm Mindmap (optional) |
Envelope (1 per group) |
Session 1 |
Picture Brainstorm |
Scissors (1 per group) |
Session 1 |
Picture Brainstorm |
Common Building Materials eg: paper clips, rubber bands, chopsticks, paper etc. (2-3 items per student) |
Session 2 |
Materials Investigation |
(OPTIONAL) Chart Paper or dry erase boards (1 per group) |
Session 2 |
Mindmap (optional resource for large mind maps) |
Preparation
- Draw the creativity diamond (Discover and Refine) on the board or chart paper. See Image Below
- Prepare materials for each of the brainstorming strategies. Make sure there are multiple sets of materials for each strategy to accommodate your class size.
- Example: if you have 8 teams, you might prepare 3 sets of Picture Brainstorm, 3 sets of Storytelling and 2 sets of Mash-Up for Session 1.
- Try using the brainstorming strategies yourself, with other educators or students you know. This will allow you to anticipate student questions.
Session 1 Directions
Frame the Activity
Activate Prior Knowledge (10 min)
- Start by asking learners how they think engineers and other professionals come up with solutions to the problems they face daily.
- Where do they think good ideas come from?
- How does this work in a team or group?
- Let learners know that today they are going to be exploring strategies for brainstorming ideas. They will be working in teams to develop a solution to a design prompt they will be given.
- If they are participating in The Tech Challenge, tell them they will be working in their Tech Challenge teams.
- Have students consider why they think brainstorming is an important step in the engineering design process. If they do not mention the following in their responses, make sure they are aware that brainstorming:
- Can help break down the problem.
- Is a method for generating and discovering lots of ideas that can then be narrowed down or expanded upon.
- Provides an opportunity for blue-sky thinking, or including creative ideas that are unrestrained by practicalities.
- Helps groups develop a shared vision on how to move forward.
- Ask students for suggestions of class guidelines to ensure everyone is able to share their ideas. Write the list on the board or chart paper.
- Example: Give everyone a couple minutes to brainstorm individually before sharing their thoughts with the whole group.
Introduce the Process (10 min)
- Point learners' attention to the creativity diamond on the board or chart paper.
- Tell learners that while they are brainstorming, they will be using two different processes called discovering and refining. (In design thinking this is sometimes called divergent and convergent thinking.)
- Explain that they will start by discovering lots of ideas, or exploring the question as many ways as they can.
- Let them know that this is where the blue-sky stage of thinking takes place. Their goal is to generate lots of ideas, even wild and crazy ones.
- Once the team has compiled a lot of ideas, they will then switch to practicing refining, or narrowing all their thoughts down to a couple possible solutions they can then prototype.
- Explain that they will start by discovering lots of ideas, or exploring the question as many ways as they can.
- Let the learners know that teams will be assigned one of three possible brainstorming strategies.
- Introduce all of the brainstorming strategies for Session 1:
Picture Brainstorm
|
Storytelling |
Mash-up |
For more details on see the Brainstorming Strategies PDF
Prompts
Choose one of these design prompts or use your own:
Novice Engineers
You’re lost in the jungle and you have limited supplies. Create a DIY example of a way to get yourself back to homebase.
Advanced Engineers
How can we slow the use of natural resources?
Brainstorming Ideas
Brainstorming (20 min)
- Have learners get into their Tech Challenge teams.
- If the class is not preparing for the Tech Challenge, have them get into teams of 3-4.
- Pass out the brainstorming strategy materials.
- Each team will get the materials for one type of brainstorming strategy.
- Try to split the strategies equally among groups.
- Example: If there are 9 groups, pass out 3 sets of each strategy.
- Ask learners to first brainstorm independently for 5 minutes. Let them know when the time is up.
- Have learners spend the remaining time brainstorming with the rest of their team.
- Encourage learners to build on each other’s thoughts and consider how they can combine different ideas into more powerful solutions.
Sample Brainstorming Guidelines
See our Brainstorming Tech Tip for more guidance on leading brainstorming sessions including: a poster of brainstorming guidelines, additional brainstorming strategies, and an educator video.
Share Solutions (10 min)
- Have the teams take turns sharing their brainstorming process.
- What are your favorite solution(s) so far?
- Tell us about your team’s experience brainstorming together.
- Was this brainstorm strategy effective at helping your team generate lots of ideas?
- Why or why not?
- After each team shares, invite the other students to give positive feedback and encourage them to share suggestions.
Refine an Idea (10 min)
- As a final step during this session, teams will narrow their focus to a list of 1-3 ideas to research during the next session.
- Remind students that they do not need to reject ideas just because they seem impossible. During the next session they will research their ideas more closely.
- Instead encourage them to select the ideas that spark their interest enough to investigate them more closely.
- Teams should return to their groups and rank their top three ideas as a team.
- It may be useful to have students vote or choose their favorite ideas invididually before they discuss as a team.
- Encourage them to write down their choices and the reasons why they made these decisions so they have the information in the next session.
- If time remains have each team share the idea they plan to research in the next session.
Mild, Medium, and Spicy!
Challenge teams to come up with Mild, Medium and Spicy versions of their ideas.
For Example:
- Mild: Build a human-powered vehicle.
- Medium: Build a vehicle powered by pedals.
- Spicy: Build a vehicle powered by pedals that can traverse land or water.
Session 2 Directions
Session 2 Outline: Research and Development
Research |
35 min total |
Review the Problem | 5 min |
Conduct Research | 20 min |
Share Out | 10 min |
Development |
25 min total |
Brainstorm More Ideas | 20 min |
Debrief | 5 min |
Research
Review the Problem (5 min)
- Start by reviewing the problem and brainstorming strategies from Session 1.
- Their goal is to find a solution for (design problem here).
- They discovered lots of ideas and also refined them down to a few solutions to explore more.
- Address any lingering question learners may have about the problem or the brainstorming strategy they used in Session 1.
- Ask learners what they think their next step might be for developing their solution.
- What do engineers do after they have collaborated on some initial ideas?
- What else might your team need to do before building a prototype?
- Let them know that today their goal is to practice doing research and development (R&D).
- They will start by learning more about the problem and the solution(s) they brainstormed in Session 1 by conducting research.
- Then they will develop their ideas further by incorporating what they find into a second round of brainstorming with a new strategy.
Sources of Information and Research
- Refer to best practices for research online and offline.
- With begining engineers it may be useful to provide a specific set of books or links for them to look at rather than having them search on their own.
- If students are participating in The Tech Challenge refer them to the Student Resources
Conduct Research (20 min)
- Ask students to get back into their teams from Session 1.
- Have teams get out their engineering or The Tech Challenge journals and record what they find in their research.
- Ask Guiding Questions to help teams that are stuck on what to explore.
- Does this solution already exist in the real world
- How have other people solved this problem?
- What kinds of materials are used to solve the problem?
- Encourage teams to split into smaller groups so they can research different solutions.
- Let teams know when there is only a few minutes left. Ask them to return to their full team so they can share what they discovered.
Share Out (10 min)
- Have the teams take turns sharing some of the biggest findings from their research.
- What were you able to discover about your idea
- How did the information you found support your idea? How does it refute or challenge your idea?
- What excited you most in your research?
- How can you build on this information in your next brainstorm?
- Some teams may have discovered other tests or prototypes of the same idea they had. For other teams, the background information on their idea may be limited.
- If additional time remains, invite a discussion around how scientists, engineers, and designers credit and build on the ideas of others.
Development
Brainstorm More Ideas (20 min)
- Let students know that their next step is to do a second round of brainstorming. This will help them incorporate what they have gathered from their research into the solutions they developed in Session 1.
- Introduce all of the brainstorming strategies for the second brainstorm:
Materials Investigation
*Requires engineering materials
Mind Map
Educator's Choice!
Choose your favorite strategy or look through our resources for another option.
- Pass out the brainstorming strategy materials.
- Like Session 1, each team will get the materials for one type of brainstorming strategy.
- Continue to encourage teams to develop Mild, Medium and Spicy versions of their ideas.
- Let the teams know when the time is up.
Debrief (5 min)
- Wrap up the session by asking students to reflect on how they came up with creative ideas. Possible Debrief Questions could include:
- Was it challenging to generate and discover a lot of ideas? What helped you come up with them?
- How did you refine your ideas? What strategies helped you narrow in on a solution?
- What was it like to collaborate on a solution with others? How did you decide how to proceed as a team?
- If we were to do this again, which brainstorming strategy would you pick? Why?
Standards Connections
Next Generation Science Standards | ||
Grade | Performance Expectation | Description |
3-5 | ETS1-2 | Generate and compare multiple possible solutions to a problem based on how well each is likely to meet the criteria and constraints of the problem. |
MS | ETS1-1 | Define the criteria and constraints of a design problem with sufficient precision to ensure a successful solution, taking into account relevant scientific principles and potential impacts on people and the natural environment that may limit possible solutions. |
MS | ETS1-2 | Evaluate competing design solutions using a systematic process to determine how well they meet the criteria and constraints of the problem. |
HS | PS1-2 | Design a solution to a complex real-world problem by breaking it down into smaller, more manageable problems that can be solved through engineering. |
Science and Engineering Practices |
Asking Questions and Defining Problems Planning and Carrying Out Investigations |
|
Cross Cutting Concepts |
Patterns Cause and Effect |
Vocabulary
Term | Definition |
Blue-sky thinking | A period of the design process focused on developing creative ideas that are unrestrained by practicalities. |
Convergent thinking | A thought process used to narrow down ideas into a few possible solutions to test or explore. |
Divergent thinking |
A thought process used to generate creative ideas by exploring many possible solutions. |
Research & Development (R&D) |
A variety of processes and activities aimed at gathering new knowledge. |
Stakeholder |
A person, group or organization with a vested interest in the decision-making and activities of a business, organization or project. |
The Tech Challenge
Get started on this year's Tech Challenge