Lessons & Activities
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Lesson Spotlight
In this gamified lesson, learners use Mash-Up cards to brainstorm a problem they want to solve. Then, they develop an out-of-the-box solution to the problem by imagining new artificial intelligence tools.
Find this lesson and more at thetech.org/aiÂ
What's Your Problem?
Brainstorming AI Solutions
We love brainstorming and prototyping at The Tech, so we are extra excited to announce our latest innovation: a “Teach with Me” Lesson.
- This lesson includes a pre-recorded facilitation of the activities from beginning to end, just think of us as your co-facilitators.
- Since we won’t really be there to hear students’ ideas, we’d love for you to share them back with us. On the lesson page, you’ll see a button for sharing student ideas and feedback on the lesson. Happy problem-solving!
Grades: 3-12
Duration: 45 minutes
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Like most of our resources, this lesson is aligned with the engineering strand of the Next Generation Science Standards (NGSS). |
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Showing 162 - 163 of 163 results
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Cupcake Delivery
Duration: 60 minutes
Grade Levels: K-12
Design and test a wind-powered device that can deliver a gift.
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Looking for more than one lesson?
Try one of our Content Bundles

Artificial Intelligence
What is AI?

Computational Thinking
Get with the (computer) program

Data Science
Byte into these

Design Challenge Learning
Explore tips for innovation

Systems Design
Big thinkers, unite!

Social Emotional Learning
Engineering with empathy
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These resources are made possible through The Bowers Institute
Supporting educators to develop problem-solvers locally, nationally and globally.