Lessons & Activities
Lesson Spotlight
Looking for a smooth ride into the school year?
Have students drive their own learning in Motion Impossible!
Motion Impossible
In this three part challenge, students will design and test devices that can move a heart quickly and safely across land, water, or air.
Grades: 4-12
Duration: Three 60 minute sessions
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Like most of our resources, this lesson is aligned with the engineering strand of the Next Generation Science Standards (NGSS). |
Showing 27 - 36 of 158 results
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Hashing and Cracking: Password Essentials
Duration: 50-60 minutes
Grade Levels: 4-6
Students take on the role of an entrepreneur creating their own company website.
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Mayday on Mars
Duration: Five 50-minute sessions
Grade Levels: 4-8
Use line plots to compare the trajectories of balloon-powered Mars vehicles.
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Just Dropping In
Duration: 65 minutes
Grade Levels: 4-12
Explore how expansion is related to movement by designing a device that controls the movement of a dropped ball. Grade Levels: 4-12
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Medical Supply Availability
Duration: 180 minutes
Grade Levels: 6-8
Explore the problem of medical supply availability through design activities and a series of video clips.
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More Plastic, More Problems: Using Ratios to Get Real
Duration: Five to seven 50-minute sessions
Grade Levels: 6
Design a device that removes garbage from the ocean while minimizing the number of animals collected.
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Looking to the Past to Build the Future
Duration: Three to five 50-minute sessions
Grade Levels: K-2
Apply knowledge of homes from the past to design and construct a home that can withstand a windstorm.
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Making with Microbes
Duration: Two 30 minute sessions, with 1-3 weeks between
Grade Levels: 6-8
Use fermented tea to grow your own unique piece of biomaterial and make something creative with it!
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Next Generation Science Standards Engineering Progression Summarized
Grade Levels: K-12
Chart of the grade-level standards that engineering design challenges meet.
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Paper Engineering
Duration: 60 minutes
Grade Levels: 3-8
Students practice defining a problem and developing their own criteria as they recreate an object from paper and test it in this simple design challenge.
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Looking for more than one lesson?
Try one of our Content Bundles
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Computational Thinking
Get with the (computer) program
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Data Science
Byte into these
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Design Challenge Learning
Explore tips for innovation
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Systems Design
Systems Design
Big thinkers, unite!
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Social Emotional Learning
Engineering with empathy
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These resources are made possible through The Bowers Institute
Supporting educators to develop problem-solvers locally, nationally and globally.